Lightmap density of imported fbxs will be offset when lighting is built.
Working as expected in 4.19 CL# 4033788
Found in 4.20 CL# 4369336, 4.22 CL# 4433008
This is a regression
Results:
The lightmap density of the imported mesh will offset after building lighting
Expected:
The lightmap density wouldn't offset
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64923 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.22 |
Target Fix | 4.24 |
Created | Oct 8, 2018 |
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Resolved | Oct 23, 2019 |
Updated | Nov 19, 2019 |