Description

IntValue and BoolValue is always indefinite value in UAIDataProvider_QueryParams::BindData().

Attach the result of Watch in VS.

 

Steps to Reproduce

1. Open QAGame project.
2. Open EQS_RandomLocation.uasset.
3. Enable Reference Value and select QueryParams in DataBinding .
4. Selecting EQSTestingPawn in viewport.
5. Adding QueryConfig and set value 1.0.
6. At that time, IntValue and BoolValue is indefinite value in UAIDataProvider_QueryParams::BindData.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-64965 in the post.

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By Design
ComponentGameplay - AI
Affects Versions4.194.20
CreatedOct 9, 2018
ResolvedOct 9, 2018
UpdatedOct 10, 2018