Cinematic DOF does not work correctly if TemporalAA Upsampling is enabled. Standard Circle DOF works as expected with Upsampling. However, enabling the New DOF Algorithm produces almost no blur when used in conjunction with TemporalAA Upsampling.
Found in 4.20 CL# 4369336 and 4.22 CL# 4435744
Results:
The Cinematic DOF appears to disable as soon as you enable TAA Upsampling.
Expected:
TAA Upsampling would not disable Cinematic DOF
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64980 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.20, 4.22 |
Target Fix | 4.22 |
Created | Oct 9, 2018 |
---|---|
Resolved | Oct 10, 2018 |
Updated | Oct 11, 2018 |