Packaging a project that includes a precompiled plugin fails with an error that an object reference is not set to an instance of an object.
This only happens in the Binary Engine. If the Engine is built from source code, the package process completes successfully.
No. It was not possible to create a precompiled plugin in 4.19.
The package process fails with the following error: ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
The project packages successfully with the plugin included.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-64986 in the post.