For Blueprints with components having collision, the collision profile set in the blueprint seems to determine the edit-ability of many collision/physics properties of the instances. The profiles effects also seem inconsistent depending on previously set profiles, sometimes allowing editing and sometimes preventing it.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64988 in the post.
5 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.19, 4.20 |
Target Fix | 5.6 |
Created | Oct 9, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Oct 25, 2024 |