For Blueprints with components having collision, the collision profile set in the blueprint seems to determine the edit-ability of many collision/physics properties of the instances. The profiles effects also seem inconsistent depending on previously set profiles, sometimes allowing editing and sometimes preventing it.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64988 in the post.
5 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.19, 4.20 |
Target Fix | 5.6 |
Created | Oct 9, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Oct 25, 2024 |