For engine with version 4.20.3 downloaded from Git, make a project from the FirstPersonShooter template, change the "Loop Count" of Animation Segment "FirstPerson_Fire" of " /Game/FirstPerson/Animations/FirstPersonFire_Montage" from default 1 to 1000, and then scale the UI under the centered preview viewport to its extreme, and you may observe an increasing memory from the windows Task Manager.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65062 in the post.
|Component||UE - Foundation - Core|
|Created||Oct 11, 2018|
|Resolved||Aug 18, 2021|
|Updated||Aug 18, 2021|