Using a Blutility to modify an Actor in a Streaming Level doesn't make it dirty and prompt it to be saved.
This was reproduced and tested in 4.19.2 (CL-4033788), 4.20.3 (CL-4369336), 4.21 (CL-4435822), and Main 4.22 (CL-4448303)
Results: The Editor does not recognize that the Actor was modified and consequently does not offer the level for saving
Expected: Any scripted change should mark the Level of the changed object dirty so that it can be saved
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65106 in the post.
3 |
Component | UE - Gameplay |
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Affects Versions | 4.19.2, 4.21, 4.22, 4.20.3 |
Created | Oct 11, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |