In an Actor blueprint, creating a custom event with an input parameter and renaming said parameter to "NEWPARAM" will not rename the parameter.
Note: Renaming the parameter to another name, and then renaming to "NEWPARAM" will result in success. (See attached NOTE: RenameSuccess.mp4)
Result: Input Parameter "NEWPARAM" is renamed to "NewParam"
Expected: Input Parameter renamed to "NEWPARAM"
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65154 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.19, 4.20, 4.21 |
Created | Oct 12, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |