Description

In an Actor blueprint, creating a custom event with an input parameter and renaming said parameter to "NEWPARAM" will not rename the parameter.

 

Note: Renaming the parameter to another name, and then renaming to "NEWPARAM" will result in success. (See attached NOTE: RenameSuccess.mp4)

Steps to Reproduce
  1. Open Unreal Engine 4.20, and create an Actor blueprint
  2. Inside of Actor Blueprint's Event Graph, create a Custom Event
  3. Add an Input Parameter
  4. Change the default name of "NewParam" to "NEWPARAM"->Hit enter key

 

Result: Input Parameter "NEWPARAM" is renamed to "NewParam"

Expected: Input Parameter renamed to "NEWPARAM"

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-65154 in the post.

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ComponentGameplay
Affects Versions4.194.204.21
CreatedOct 12, 2018
UpdatedOct 12, 2018