Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


"I'm manually starting/stopping logic in code for multiple trees and the debugger doesn't update appropriately.

After some testing with code and blueprint based breakpoints the newly activated trees started showing up with debug info, but the old ones sometimes still have invalid visual activity"

Steps to Reproduce

Could not get steps, created for Mieszko's tracking

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Won't Fix
ComponentUE - AI
Affects Versions4.64.14
CreatedDec 11, 2014
ResolvedFeb 17, 2017
UpdatedApr 27, 2018