"I'm manually starting/stopping logic in code for multiple trees and the debugger doesn't update appropriately.

After some testing with code and blueprint based breakpoints the newly activated trees started showing up with debug info, but the old ones sometimes still have invalid visual activity"

Steps to Reproduce

Could not get steps, created for Mieszko's tracking

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Won't Fix
ComponentGameplay - AI
Affects Versions4.64.14
CreatedDec 11, 2014
ResolvedFeb 17, 2017
UpdatedApr 27, 2018