The "LookAt AimOffset" animation node does not recognize the interpolation setting on its assigned Blendspace. This causes the animation to snap to positions instead of smoothly rotating to them.

This issue was reported and tested in 4.19.2 (CL-4033788). This was reproduced in 4.20.3 (CL-4369336), 4.21 (CL-4489857), and Main 4.22 (CL-4513312)

Steps to Reproduce
  1. Download the attached project
  2. Press Play or Simulate

Results: "LookAt AimOffset" animation node does not interpolate when changing the "Look At Location" value, it will instantly snap to the Blendspace position.

Expected: "LookAt AimOffset" is using a Blendspace for it's calculations and it would also use the interpolation you specify in the Blendspace

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ComponentUE - Anim - Runtime
Affects Versions4.
Target Fix5.1.1
Fix Commit22828729
CreatedOct 29, 2018
ResolvedNov 14, 2022
UpdatedJun 20, 2023