If you look at the static method FilterByFloatRange inside AssetRegistryActor.cpp, you can see that the asset registry filter is set to recursively search paths and classes. It is also set to exclude the UObjectLibrary class. However, after the search has been performed, the search results still include the object library asset that was used to initiate the search.

Steps to Reproduce
  1. Download and open the attached project
  2. Within the World Outliner, select either of the asset registry actors
  3. Within the Details Panel, click the "Do Filtered Search" checkbox to perform a search using an FARFilter

Output Log prints a line stating that the object library asset is included in the search results.

Expected result:
The object library asset is not included in the search results.

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Affects Versions4.20
Target Fix4.22
Fix Commit4541048
Main Commit4676940
Release Commit4862694
CreatedOct 29, 2018
ResolvedNov 5, 2018
UpdatedMar 19, 2019