If you look at the static method FilterByFloatRange inside AssetRegistryActor.cpp, you can see that the asset registry filter is set to recursively search paths and classes. It is also set to exclude the UObjectLibrary class. However, after the search has been performed, the search results still include the object library asset that was used to initiate the search.
Output Log prints a line stating that the object library asset is included in the search results.
The object library asset is not included in the search results.
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