The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node.
1. Launch: UE4Editor.exe (any project)
2. Create a new Actor Blueprint
3. Right-click and search for Cast to PostProcessVolume with Context Sensitive disabled
4. As Post Process Volume, Get Settings
5. As Post Process Volume, Set Settings
6. Compare the outputs available in the Getter to those in the Setter
Results:
The Tints output in the Get Settings node does not have a corresponding input in the Set Settings node.
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6, 4.7 |
Target Fix | 0 |
Created | Dec 11, 2014 |
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Resolved | Oct 6, 2015 |
Updated | Apr 27, 2018 |