Skeletal meshes do not render or animate properly on the Xiaomi Redmi 6 (PowerVR GE8320) when using OpenGL ES3.1.

This issue changed a bit from 4.19 to 4.20. In 4.19, the skeletal mesh seems to of collapsed on itself and does not render properly at all. In 4.20 and onwards, the issue seems to be mostly with animations.

Steps to Reproduce
  1. Create a new project based off of the Third Person template
  2. In Project Settings > Android, select Support OpenGL ES3.1 and deselect Support OpenGL ES2
  3. Package the project for Android ETC-1
  4. Push the app to the device and launch it
    Result: The Skeletal Mesh does not render or animate correctly.
    Expected: The Skeletal Mesh renders and animates properly.

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ComponentPlatform - Mobile
Affects Versions4.
Target Fix4.21
Fix Commit4501010
Main Commit4551290
Release Commit4501010
CreatedOct 30, 2018
ResolvedOct 30, 2018
UpdatedSep 16, 2019