IE_Released is called when switching between the Game and UI input modes, despite the button being still held.
Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4527422), 4.22 (CL - 4524214)
Expected: The input for the Shoot button would be still in the Pressed state.
Result: The Shoot button input has the Released state called upon it.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66056 in the post.
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Component | UE - Gameplay - Input |
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Affects Versions | 4.19.2, 4.21, 4.22, 4.20.3 |
Created | Oct 31, 2018 |
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Resolved | Oct 31, 2018 |
Updated | Nov 1, 2018 |