Description

IE_Released is called when switching between the Game and UI input modes, despite the button being still held.

 

Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4527422), 4.22 (CL - 4524214)

Steps to Reproduce
  1. Download the attached project
  2. PIE
  3. Press and hold the Shoot button (F) to have the particle effect
  4. Also press the Pause button (Spacebar) to the Pause menu appear
  5. Navigate to the Resume button and click it, while to still holding the Shoot button

 

Expected: The input for the Shoot button would be still in the Pressed state.

Result: The Shoot button input has the Released state called upon it.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-66056 in the post.

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By Design
ComponentGameplay - Input
Affects Versions4.19.24.214.224.20.3
CreatedOct 31, 2018
ResolvedOct 31, 2018
UpdatedNov 1, 2018