Async scene is deprecated in 4.21 and being removed in 4.22
Setting a Vehicle to Asynchronous physics will cause a crash.
Confirmed in 4.22 Main at CL 4542756
Result: Crash
Assertion failed: PRigidBody->getScene() == PScene [Link Removed] [Line: 387]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:426]
UE4Editor_Engine!FPhysSubstepTask::SubstepInterpolation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\physicsengine\physsubsteptasks.cpp:389]
UE4Editor_Engine!FPhysSubstepTask::SubstepSimulationStart() [d:\build\++ue4\sync\engine\source\runtime\engine\private\physicsengine\physsubsteptasks.cpp:498]
UE4Editor_Engine!TBaseRawMethodDelegateInstance<0,FPhysSubstepTask,void __cdecl(void),PhysXCompletionTask * __ptr64>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:518]
UE4Editor_Engine!TGraphTask<FSimpleDelegateGraphTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:575]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1444]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:556]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1474]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:783]
UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:1468]
UE4Editor_Engine!UGameEngine::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gameengine.cpp:1364]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3699]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66220 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.21, 4.22, 4.20.3 |
Created | Nov 6, 2018 |
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Resolved | Nov 7, 2018 |
Updated | Mar 26, 2020 |