Description

A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Constructor.

Regression?: No
This occurred in 4.19 and 4.20

Steps to Reproduce
  1. Download the attached project.
  2. Open the project.
  3. Add an Empty Actor, through the Place Mode menu, and add an instance of the ActorToAttachTo blueprint to the level.
  4. Attach the Empty Actor to the ActorToAttachTo blueprint instance through the World Outliner.
  5. Move the ActorToAttachTo instance (to ensure the Constructor is triggered)
  6. Check the AttachedActors int variable in the Details panel.
    Result: The AttachedActors int is still set to 0.
    Expected: The AttachedActors int should be set to 1.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-66258 in the post.

0
Login to Vote

By Design
ComponentGameplay
Affects Versions4.194.204.214.22
CreatedNov 7, 2018
ResolvedNov 7, 2018
UpdatedNov 7, 2018