When using a Set Sprite node with a billboard component, the texture assigned will flicker between the two possible textures.
Working as expected in 4.20 CL# 4369336
Found in 4.21 CL# 4541578, 4.22 CL# 4547706
This is a regression.
The billboard component's sprite will flicker between the two possible textures in the select node, even though it is set to be one particular texture.
The billboard component would use the correct texture and not flicker between other textures.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-66287 in the post.