Description

When using a Set Sprite node with a billboard component, the texture assigned will flicker between the two possible textures.

Working as expected in 4.20 CL# 4369336

Found in 4.21 CL# 4541578, 4.22 CL# 4547706

This is a regression.

Steps to Reproduce
  1. Open attached project
  2. Load the level named "TestLevel" 
  3. Play in Editor

Results:
The billboard component's sprite will flicker between the two possible textures in the select node, even though it is set to be one particular texture.

Expected:
The billboard component would use the correct texture and not flicker between other textures.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.214.22
Target Fix4.22
Fix Commit4553669
Main Commit4626501
Release Commit4862694
CreatedNov 8, 2018
ResolvedNov 8, 2018
UpdatedFeb 12, 2019
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