It should be noted that this issue does not occur if you were to create a new "test widget" (by dragging it from the widget list) every time instead of copying and pasting an existing widget.

The issue occurs in both 4.20.3 (CL 4369336) and 4.21.0 (CL 4541578).

Steps to Reproduce
  1. Download and open attached project
  2. Open both widget blueprints
  3. Delete existing "test widget" in canvas panel for "bugged widget"
  4. Add new "test widget" to canvas panel
  5. Copy added widget and paste under canvas panel (can be repeated several times if desired)
  6. In "test widget" Blueprint, change text value and recompile

Result: Only one of the "test widgets" in the "bugged widget" will have its text updated.

Expected result: All widgets will have their text updated.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-66314 in the post.

Login to Vote

ComponentTools - UMG
Affects Versions4.204.21
Target Fix4.22
Fix Commit4629246
Main Commit4676940
Release Commit4862694
CreatedNov 8, 2018
ResolvedDec 4, 2018
UpdatedFeb 12, 2019