When moving an instance static mesh between sublevels the number of instances being used will be set to zero. This happens when an empty actor is added to the level and then has an instance static mesh added to it's component list.
Result: The number of instances for the instance static mesh will be set to 0. This will cause the instance static mesh to now appear to disappear
Expected: The Number of instance would remain constant between levels
Project provided:
To reproduce with project.
Result: The number of instances for the instance static mesh will be set to 0. This will cause the instance static mesh to now appear to disappear
Expected: The Number of instance would remain constant between levels
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66462 in the post.