Description

See https://udn.unrealengine.com/questions/466694/index.html

GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::GetNetworkCompatibleChangelist() was used which returns the pure "Engine Network Version" value without any game information.

GetUniqueBuildID() should be changed to FNetworkVersion::GetLocalNetworkVersion() which incorporates the game name/version.

 

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Won't Do
ComponentUE - Automation Test
Affects Versions4.204.21
Target Fix4.25
CreatedNov 13, 2018
ResolvedNov 15, 2019
UpdatedNov 20, 2019