When creating a new Material property for an actor in a variant set, you can change the value of it, but it resets to the default material of the mesh as soon as you move on to another actor in the list.
Results: The material goes back to the default.
Expected: The material should stay as whatever it gets set to.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66473 in the post.
2 |
Component | OLD - Enterprise |
---|---|
Affects Versions | 4.21, 4.22 |
Target Fix | 4.22 |
Created | Nov 13, 2018 |
---|---|
Resolved | Nov 14, 2018 |
Updated | Dec 4, 2018 |