When creating a new Material property for an actor in a variant set, you can change the value of it, but it resets to the default material of the mesh as soon as you move on to another actor in the list.
Results: The material goes back to the default.
Expected: The material should stay as whatever it gets set to.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66473 in the post.
2 |
Component | OLD - Enterprise |
---|---|
Affects Versions | 4.21, 4.22 |
Target Fix | 4.22 |
Created | Nov 13, 2018 |
---|---|
Resolved | Nov 14, 2018 |
Updated | Dec 4, 2018 |