When creating a new Material property for an actor in a variant set, you can change the value of it, but it resets to the default material of the mesh as soon as you move on to another actor in the list.
Results: The material goes back to the default.
Expected: The material should stay as whatever it gets set to.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66473 in the post.
2 |
Component | OLD - Enterprise |
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Affects Versions | 4.21, 4.22 |
Target Fix | 4.22 |
Created | Nov 13, 2018 |
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Resolved | Nov 14, 2018 |
Updated | Dec 4, 2018 |