Description

UPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage creates a proxy object and immediately calls PlayMontage. If the montage fails to play (no mesh component, no animinstance, Montage_Play itself returns 0), then it calls OnInterrupted.Broadcast - however, that delegate has not yet been added

Steps to Reproduce
  1. Opened a blank project
  2. Enabled "Show Engine Content"
  3. Add TutorialTPP to the scene
  4. Open level blueprint
  5. Add a reference to TutorialTPP
  6. Create blueprint from attached image
  7. Right click > Create > Create Anim Montage
  8. Created the blueprint provided below.
  9. Play in Editor
  10. Pressed the '1' Key (as seen in blueprint setup) twice

Result: The print string "Default", however interrupted never fires
Expected: Expected results (based on source code) would be output: "Default", "Interrupted"

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There's no existing public thread on this issue, so head over to AnswerHub just mention UE-66526 in the post.

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Backlogged
ComponentAnim - Rigging
Affects Versions4.20.24.21
CreatedNov 15, 2018
UpdatedOct 6, 2020