When playing a particle using SphereMask, iOS 11 device terminal freezes.This issue is not a crash, it's screen freeze.
Reproduced device
Not reproduced device
- iphone7+ :iOS 12.1
There is a log in the attached project. The timing when the button is pressed is where "XXXXXXXXXXXXXXXXXTESTXXXXXXXXXXXXXXXXXXXX" is output
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TextureRenderTarget2D get TArray<uint8> type data?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66617 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.20.3 |
Target Fix | 4.23 |
Created | Nov 16, 2018 |
---|---|
Resolved | Jul 10, 2019 |
Updated | Sep 16, 2019 |