A user is reporting semi-regular crashes on his MBP 6,2, with Nvidia 330M GPU. This is a GL 3.3 GPU which we don't routinely test against, he may have the 256 or 512MB model, but this is unclear. The crash occurs within creation of a uniform buffer, which flushes the MTGL command stream - the crash actually occurs in a deferred texture-readback inside the driver function: gldReadTextureData
I was in the top down orthographic view attempted to click the icon in the upper right of the screen to return to prospective view, then it crashed.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Apple |
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Affects Versions | 4.6 |
Target Fix | 4.8 |
Created | Dec 15, 2014 |
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Resolved | Apr 30, 2015 |
Updated | Apr 27, 2018 |