A user is reporting semi-regular crashes on his MBP 6,2, with Nvidia 330M GPU. This is a GL 3.3 GPU which we don't routinely test against, he may have the 256 or 512MB model, but this is unclear. The crash occurs within creation of a uniform buffer, which flushes the MTGL command stream - the crash actually occurs in a deferred texture-readback inside the driver function: gldReadTextureData
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Apple |
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Affects Versions | 4.6 |
Target Fix | 4.8 |
Created | Dec 15, 2014 |
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Resolved | Apr 30, 2015 |
Updated | Apr 27, 2018 |