Developer Notes

A workaround will need to be applied in 3DS Max/Revit. Users will need to change max units to feets prior to importing the revit file or apply a reset xform on all objects.


When importing, DataSmith is assigning a scale on the actors, the option to set the import scale is no longer available in 4.21. ie: a 36" item comes in at 96"

This was reported and tested in 4.21 (4.21E0). This was reproduced in 4.19.2 (0.182) and 4.20 (4.20E4)

Steps to Reproduce
  1. Download the attached file
  2. Open the UE4 Editor and create a blank Unreal Studio project
  3. Click on the Import DataSmith button
  4. Import the .udatasmith file

Results: The assets are imported at 2-2/3 multiplier scale

Expected: The assets are imported normally

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Won't Fix
ComponentOLD - Enterprise
Affects Versions4.
CreatedNov 16, 2018
ResolvedNov 21, 2018
UpdatedJul 14, 2021
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