Description

Packaging a project to HTML5 while Online Framework is enabled seems to cause packaging failures. It produces the following errors from the Output Log:  

PackagingResults: Error: unresolved symbol: _Z5HtoNSt
PackagingResults: Error: unresolved symbol: _Z5NtoHSt
PackagingResults: Error: unresolved symbol: _Z5HtoNLj
PackagingResults: Error: UBT ERROR: Failed to produce item: E:\Epic\Unreal Projects\HTML5FailBuild\Binaries\HTML5\HTML5FailBuild.js
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\daniel.hamilton\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+UE_4.21\UBT-HTML5FailBuild-HTML5-Development.txt)
PackagingResults: Error: Unknown Error

 

Tested in 4.20.3 (CL - 4369336), 4.21.1 (CL  - 4571667), 4.22 (CL - 4572453)

Steps to Reproduce
  1. Open a Blank C++ project
  2. Enable the Online Framework plugin
  3. Package for HTML5

 

Expected: The engine packages the project with no difficulties

Result: The Output Log displays multiple errors

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Fixed
ComponentOnline
Affects Versions4.21.14.22
Target Fix4.22
Fix Commit4964803
Main Commit4968431
Release Commit4964803
CreatedNov 17, 2018
ResolvedFeb 11, 2019
UpdatedOct 28, 2022