Meshes with their Lightmap Coordinate Index set to anything over 4 will not be lit by static or stationary lighting.
Found in CL# 4.19 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4573698
Results:
The mesh on the left will be lit normally, while the mesh on the right with the Lightmap Coordinate Index set to 4 will be black.
Expected:
Both meshes would be lit normally
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66787 in the post.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20, 4.21, 4.22 |
Created | Nov 20, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |