Changes in an assets collision profile are picked up only when an instance is created, while changes to the assets collision shapes are propagated to instances. This represents an inconsistent handling of property changes.
Result: The first instance uses what was set as the profile, while the second uses the new profile, because the default is picked up on creation and not propagated to instances on change.
Result: Both instances will reflect the added collision shape, because these changes are propagated back to instances.
Expected: That asset property changes are consistently always picked up at creation time, or always propagated.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66796 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.21, 4.20.3 |
Created | Nov 21, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |