Description

Confirmed in Main 4.22 @ CL 4586854

 

in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture

 

"The issue is not improved by changing compression settings, using different color depths, different file types"

Steps to Reproduce
  1. Import texture file with alpha (2 samples included one from user and one from internet (both 512px))
  2. View Texture or apply to material

Result: Alpha looks to bleed beyond opaque portions by ~1px

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Fixed
ComponentRendering
Affects Versions4.214.22
Target Fix4.22
Fix Commit4628396
CreatedNov 23, 2018
ResolvedDec 4, 2018
UpdatedDec 4, 2018