1. Create a simple project.
2. Add several static mesh actor to a level with the masked material.
3. Package and launch the app on a PowerVR GPU device.
The GetSortMode will return EBasePassSort:: None, but the masked primitives should be sorted because the MTK engineers reported that the "discard" instruction would break the early z pipeline.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66834 in the post.
| 0 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 4.21e0 |
| Target Fix | 4.22 |
| Created | Nov 26, 2018 |
|---|---|
| Resolved | Jan 9, 2019 |
| Updated | Mar 22, 2019 |