Description

If the origin of the static mesh actor is not included within the static mesh primitives, the duplicate actor in same location warning will not proc when building a level.

Steps to Reproduce
  1. Open the attached project
  2. Click Build

Result: The Map Check does not produce a warning that the duplicated actors occupy the same space
Expected: A Warning would be generated that the two meshes occupy the exact same space (see attached image for example)

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.21.14.20.3
CreatedNov 26, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021