If the origin of the static mesh actor is not included within the static mesh primitives, the duplicate actor in same location warning will not proc when building a level.
Result: The Map Check does not produce a warning that the duplicated actors occupy the same space
Expected: A Warning would be generated that the two meshes occupy the exact same space (see attached image for example)
Are UE-58198 and UE-57652 the same bug?
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66857 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.21.1, 4.20.3 |
Created | Nov 26, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |