If the origin of the static mesh actor is not included within the static mesh primitives, the duplicate actor in same location warning will not proc when building a level.
Result: The Map Check does not produce a warning that the duplicated actors occupy the same space
Expected: A Warning would be generated that the two meshes occupy the exact same space (see attached image for example)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66857 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.21.1, 4.20.3 |
Created | Nov 26, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |