Get viewport size node returns unexpected values when the user has set the windows scaling higher than 100% and has also enable High DPI support.
Result: The value returned is not equal to the size setting for New editor window in the editor preferences
Expected: The size returned would be the same as what is set in the editor preferences
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66862 in the post.