Description

Packaging that involves a comilation process in the Binary editor causes custom Windows icons to be ignored in packaged games. This could either be seen in a Code project or in a Blueprint Only project that includes custom code plugins (which will also trigger a compilation process upon packaging)

Regression?: Yes
This does not occur in 4.20

This may be related to or caused by the fix for [Link Removed]

Steps to Reproduce
  1. Create a new code project in a Binary editor (this does not occur in a Source built editor)
  2. In Edit > Project Settings > Platform > Windows, change the Game Icon to a custom icon
  3. Package the project for Win64 Development
  4. Note that the .exe file has your icon shown
  5. Run the .exe for the packaged project
    Result: The default UE4 logo is shown in the Taskbar
    Expected: The custom icon is shown in the Taskbar

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67032 in the post.

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Fixed
ComponentUE - Foundation - Cpp Tools - UnrealBuildTool
Affects Versions4.214.22
Target Fix4.22
Fix Commit4625610
Main Commit4718806
Release Commit4862694
CreatedNov 30, 2018
ResolvedDec 3, 2018
UpdatedFeb 12, 2019