Packaging that involves a comilation process in the Binary editor causes custom Windows icons to be ignored in packaged games. This could either be seen in a Code project or in a Blueprint Only project that includes custom code plugins (which will also trigger a compilation process upon packaging)
Regression?: Yes
This does not occur in 4.20
This may be related to or caused by the fix for [Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67032 in the post.
| 19 |
| Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
|---|---|
| Affects Versions | 4.21, 4.22 |
| Target Fix | 4.22 |
| Created | Nov 30, 2018 |
|---|---|
| Resolved | Dec 3, 2018 |
| Updated | Feb 12, 2019 |