Attempting to debug in VSCode on a Mac using the ProjectName (Debug) (ProjectName) configuration fails due to a missing precompiled file in the binary Engine installation.
No. The same behavior occurs in 4.20.3
This requires a Mac that has VSCode installed.
The debug process fails to start with the following error message: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path "/Users/Shared/Epic Games/UE_4.21/Engine/Intermediate/Build/Mac/UE4/Debug/Launch/Launch.precompiled".
The debug process starts successfully.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67099 in the post.
|Component||UE - Foundation - Core|
|Affects Versions||4.21, 4.20.3|
|Created||Dec 3, 2018|
|Resolved||Aug 18, 2021|
|Updated||Aug 18, 2021|