Attempting to debug in VSCode on a Mac using the ProjectName (Debug) (ProjectName) configuration fails due to a missing precompiled file in the binary Engine installation.
REGRESSION:
No. The same behavior occurs in 4.20.3
SETUP:
This requires a Mac that has VSCode installed.
REPRO:
RESULT:
The debug process fails to start with the following error message: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path "/Users/Shared/Epic Games/UE_4.21/Engine/Intermediate/Build/Mac/UE4/Debug/Launch/Launch.precompiled".
EXPECTED:
The debug process starts successfully.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67099 in the post.
1 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.21, 4.20.3 |
Created | Dec 3, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |