Attempting to debug in VSCode on a Mac using the ProjectName (Debug) (ProjectName) configuration fails due to a missing precompiled file in the binary Engine installation.
REGRESSION:
No. The same behavior occurs in 4.20.3
SETUP:
This requires a Mac that has VSCode installed.
REPRO:
RESULT:
The debug process fails to start with the following error message: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path "/Users/Shared/Epic Games/UE_4.21/Engine/Intermediate/Build/Mac/UE4/Debug/Launch/Launch.precompiled".
EXPECTED:
The debug process starts successfully.
How does TextureRenderTarget2D get TArray<uint8> type data?
UMG RichText not appear image when packaged
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67099 in the post.
1 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.21, 4.20.3 |
Created | Dec 3, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |