Steps to Reproduce

Upload scene attached inside 3dsMax.

Scene contains:

1) teapot001 / UCX_teapot001 (with generate map coords option OFF)

2) teapot002 / UCX_tespot002 (wihtout any Uvs)

Export using Datasmith 

 

Import using Datasmith in Unreal

Notice that collision was creating on either if the teapot.

If i was to go back to Max and enable the "generate map coords " on teapot001 export again.

RE-import in UNreal , i will then be able to see the collision.

Same thing for teapot002.

 

 

 

 

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67180 in the post.

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Fixed
Fix Commit4804496
Main Commit6890764
Release Commit4899228
CreatedDec 4, 2018
ResolvedJan 25, 2019
UpdatedOct 6, 2020