Steps to Reproduce

Upload scene attached inside 3dsMax.

Scene contains:

1) teapot001 / UCX_teapot001 (with generate map coords option OFF)

2) teapot002 / UCX_tespot002 (wihtout any Uvs)

Export using Datasmith 


Import using Datasmith in Unreal

Notice that collision was creating on either if the teapot.

If i was to go back to Max and enable the "generate map coords " on teapot001 export again.

RE-import in UNreal , i will then be able to see the collision.

Same thing for teapot002.






Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-67180 in the post.

Login to Vote

ComponentDatasmith - Core Lib
Affects Versions4.21e0
Target Fix4.22
Fix Commit4804496
Release Commit4899228
CreatedDec 4, 2018
ResolvedJan 25, 2019
UpdatedFeb 8, 2019