The current GetClassDefaults is overly restrictive in what it allows to be modified and not. Object properties that point outwards (i.e. non-instanced) should be accessible.
Try to get at a basic data asset reference using GetClassDefaults node.
Fail.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67227 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Editor |
|---|---|
| Target Fix | 4.24 |
| Created | Dec 5, 2018 |
|---|---|
| Resolved | Jul 18, 2019 |
| Updated | Jun 6, 2022 |