The current GetClassDefaults is overly restrictive in what it allows to be modified and not. Object properties that point outwards (i.e. non-instanced) should be accessible.
Try to get at a basic data asset reference using GetClassDefaults node.
Fail.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67227 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Target Fix | 4.24 |
Created | Dec 5, 2018 |
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Resolved | Jul 18, 2019 |
Updated | Jun 6, 2022 |