Description

The global actor info map is not completely cleared in UReplicationGraph::InitializeForWorld, which can leave stale actor references from the previous level (WorldSettings, and possibly others) after a seamless travel.

Steps to Reproduce

Use a replication graph in a project, ShooterGame/Windows as an example.

Seamless travel between maps.

 

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Fixed
ComponentUE - Networking
Affects Versions4.204.21
Target Fix4.22
Fix Commit4747184
Main Commit4804559
Release Commit4862694
CreatedDec 6, 2018
ResolvedJan 17, 2019
UpdatedMar 14, 2019