The global actor info map is not completely cleared in UReplicationGraph::InitializeForWorld, which can leave stale actor references from the previous level (WorldSettings, and possibly others) after a seamless travel.
Use a replication graph in a project, ShooterGame/Windows as an example.
Seamless travel between maps.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67252 in the post.
| 1 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.20, 4.21 |
| Target Fix | 4.22 |
| Created | Dec 6, 2018 |
|---|---|
| Resolved | Jan 17, 2019 |
| Updated | Mar 14, 2019 |