Description

Edits to TriggerBox 'Shape' parameters (in a ChildActor component) only update in Blueprint Viewport once, to view subsequent updates one must re-open Blueprint.

 

Confirmed in 4.22 MAIN - 4631879

Steps to Reproduce
  1. Create a new BP inheriting from TriggerBox
  2. Create a new empty BP (Actor parent) and add a ChildActor Component
  3. Assign TriggerBoxBP to ChildActor Component
  4. Select ChildActor Component - In details - expand Child Actor Component->Child Actor Template->TriggerBase->Collision Component->Shape->Box Extent and change one of the values

Result: The change in value will be reflected in viewport the first change. To view any subsequent changes you must reopen BP

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.21.14.224.20.3
CreatedDec 6, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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