Description

Edits to TriggerBox 'Shape' parameters (in a ChildActor component) only update in Blueprint Viewport once, to view subsequent updates one must re-open Blueprint.

 

Confirmed in 4.22 MAIN - 4631879

Steps to Reproduce
  1. Create a new BP inheriting from TriggerBox
  2. Create a new empty BP (Actor parent) and add a ChildActor Component
  3. Assign TriggerBoxBP to ChildActor Component
  4. Select ChildActor Component - In details - expand Child Actor Component->Child Actor Template->TriggerBase->Collision Component->Shape->Box Extent and change one of the values

Result: The change in value will be reflected in viewport the first change. To view any subsequent changes you must reopen BP

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-67284 in the post.

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Backlogged
ComponentGameplay - Blueprint
Affects Versions4.21.14.224.20.3
CreatedDec 6, 2018
UpdatedDec 6, 2018