Description

When supplying a specific blueprint class to the Asset actions Utility, the script does not show up in the right click menu as expected (this will work when given Blueprint as the class)

Steps to Reproduce
  1. Open the editor
  2. Enable the Editor Utility Blueprints (Bluetility) option in the Editor preferences
  3. Create a new bluetility blueprint of the type asset action utility (Right click content browser > Bluetility > Click the drop down for more options > Asset Action Utility)
  4. Name it AssetAction
  5. Create a new Actor blueprint
  6. Name it MyActor
  7. Save all
  8. Right click > Edit AssetAction
  9. Override the GetSupportedClass to return "MyActor"
  10. Create a new function and name it ActionFunction
  11. Set the function to be called in editor
  12. Save and compile
  13. Right click MyActor (in the content browser)

Result: The script is not available
Expected: The script would be available to all instances of MyActor or derived from MyActor in the content browser

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67348 in the post.

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Won't Fix
CreatedDec 7, 2018
ResolvedAug 18, 2021
UpdatedAug 21, 2021