The particle system specified does not provide any events that I could generate, however, if I use Events_Test and the Death event, it works just fine in the level script.
Events like OnParticleSpawn, OnParticleCollide, and OnParticleDeath are not triggering in the level blueprint.
1. Open QA Game Editor
2. Place ParticleSystem'/Game/QA_Assets/Particles/Systems/Collision_Events_Test.Collision_Events_Test' into the level such that it collides with the floor
3. In the Level Blueprint, Add "OnParticleSpawn" "OnParticleCollide" and "OnParticleDeath" nodes which reference the added Particle system.
4. Connect all the nodes to a Print String node
5. Compile and Save
6. PIE
RESULTS: No Print String Occurs
EXPECTED: Every time a Particle Spawns, Collides or Dies the Print String should happen.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Bullet replication problem. The players sees each other but does not see the bullet
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.6, 4.7 |
Created | Dec 16, 2014 |
---|---|
Resolved | Mar 2, 2015 |
Updated | Jul 14, 2021 |