Sequencer is having issues handling a camera rotation going past -180 or 180 degrees with multiple keyframes when Key All and Auto-Key options are enabled. This results in unwanted 180 degree flip when trying to rotate the camera fully.
This was reported and tested in 4.21.1 (CL-4613538). This was reproduced in 4.20.3 (CL-4369336) and Main 4.22 (CL-4658868)
Results: The camera flips around doing a 180 degree turn once or twice when the rotation value
Expected: The camera should performs the rotation correctly
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67605 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.21.1, 4.22, 4.20.3 |
Created | Dec 14, 2018 |
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Resolved | Dec 14, 2018 |
Updated | Dec 18, 2018 |