When using a CameraPosition Node in a Material Shader, it does not behave correctly with Metal.
Working as expected in 4.20 CL# 4369336
Found in 4.21 CL# 4613538 and 4.22 CL# 4666322
Results:
The region of the floor nearer to your point of view becomes white. The region of the floor beyond a certain distance becomes grey.
Expected:
The whole floor is white like it is on other platforms
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67797 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.21, 4.22 |
Target Fix | 4.22 |
Created | Dec 19, 2018 |
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Resolved | Feb 13, 2019 |
Updated | Sep 16, 2019 |