Description

When using a CameraPosition Node in a Material Shader, it does not behave correctly with Metal.

Working as expected in 4.20 CL# 4369336

Found in 4.21 CL# 4613538 and 4.22 CL# 4666322

Steps to Reproduce
  1. Open attached project
  2. Play in Editor and look at the floor material
  3. Launch on an iOS Device and look at the floor material

Results:
The region of the floor nearer to your point of view becomes white. The region of the floor beyond a certain distance becomes grey.

Expected:
The whole floor is white like it is on other platforms

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By Design
ComponentUE - Platform - Mobile
Affects Versions4.214.22
Target Fix4.22
CreatedDec 19, 2018
ResolvedFeb 13, 2019
UpdatedSep 16, 2019