Using the Python function unreal.SystemLibrary.set_bool_property_by_name() to change the default variable values of a child Blueprint do not work as intended.
Tested in 4.20.3 (CL - 4369336), 4.21.1 (CL - 4613538), 4.22 (CL - 4670176)
Expected: The boolean variable VarBool would be set to True
Result: The value stays at False
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67845 in the post.
1 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 4.21.1, 4.22, 4.20.3 |
Created | Dec 20, 2018 |
---|---|
Resolved | Feb 13, 2019 |
Updated | Jan 22, 2024 |