Description

When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed.

Steps to Reproduce
  1. Open up the level Blueprint and connect a sequence node to EventBeginPlay
  2. Add a few extra pins to the sequence so there are 6 total (0-5)
  3. Right click "Then 3" in the sequence node and select "Insert execution pin after"

Result: The pin is added as expected but "Then 0" is removed.

Expected: The extra pin is added without replacing 0.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.204.214.22
Target Fix4.22
Fix Commit4679565
Main Commit4736445
Release Commit4862694
CreatedDec 26, 2018
ResolvedJan 3, 2019
UpdatedFeb 12, 2019