In 4.21.1 it is no longer possible to perform a Hot Reload when the game is open in the Editor and using the DebugGame Editor configuration.
REGRESSION:
Yes. A Hot Reload was possible in 4.20.3 when using the DebugGame Editor configuration
RESULT:
The build fails with a message similar to the following: 2>LINK : fatal error LNK1104: cannot open file 'D:\Unreal Projects\Current Issues\TestDebug2\Binaries\Win64\UE4Editor-TestDebug2-Win64-DebugGame.dll'
EXPECTED:
The build completes successfully and a Hot Reload is performed to update the project in the Editor.
WORKAROUND:
Close the Editor and perform a normal non-Hot Reload build in Visual Studio.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67911 in the post.
3 |
Component | UE - Foundation - Cpp Tools - Hot Reload |
---|---|
Affects Versions | 4.21.1, 4.22 |
Target Fix | 4.22 |
Created | Dec 31, 2018 |
---|---|
Resolved | Jan 19, 2019 |
Updated | Feb 12, 2019 |