When setting the Long Stiff value to 0 for wheels it appears to destroy the actor as soon as the wheel come in contact with the ground
Result: The Sedan actor will be destroyed
Expected: The suspension on the wheels would not compress (or if this is intended a warning/error would be given when setting the value to 0)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to implement the left mouse button operation umg listview scroll bar?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to properly terminate the DoWork thread function in FAsyncTask?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67962 in the post.
2 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.21.1, 4.22, 4.20.3 |
Target Fix | 4.23 |
Created | Jan 3, 2019 |
---|---|
Resolved | Jun 17, 2019 |
Updated | Jun 21, 2019 |