A Skel Vert/Surf particle system attached to a cloth actor spawns particles around the origin instead of around the actor.
Detailed in UDN:
Steps to reproduce the bug using the attached ClothGpuPrt project.
1) Open the ClothGpuPrt project. Open the ClothGpuPrt level. Note that P_Steam_Lit (starter content modified) is setup to be attached to CLOTH_SimpleCloth_HeavyLeather (cloth example content).
2) Hit Play. Note that P_Steam_Lit does not spawn on the cloth actor, but instead spawns around the origin.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67984 in the post.
3 |
Component | UE - Simulation - Physics - Character |
---|---|
Affects Versions | 4.19, 4.20, 4.21 |
Created | Jan 3, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |