Using the system blueprint node in the character blueprint will cause the packaged game to give a fatal error when running the executable.
This only occurs when in a C++ project.
Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4681912
The packaged project will give a fatal error as soon as it opens
The packaged project would open
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-68100 in the post.