Using the system blueprint node in the character blueprint will cause the packaged game to give a fatal error when running the executable.

This only occurs when in a C++ project.

Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4681912

Steps to Reproduce
  1. Open linked Project
    [Link Removed]
  2. Package the project for windows
  3. Run the packaged project

The packaged project will give a fatal error as soon as it opens

The packaged project would open 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-68100 in the post.

Login to Vote

Cannot Reproduce
ComponentRendering - Niagara
Affects Versions4.204.214.22
Target Fix4.22
CreatedJan 7, 2019
ResolvedFeb 26, 2019
UpdatedAug 21, 2019