Using the system blueprint node in the character blueprint will cause the packaged game to give a fatal error when running the executable.
This only occurs when in a C++ project.
Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4681912
Results:
The packaged project will give a fatal error as soon as it opens
Expected:
The packaged project would open
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68100 in the post.
| 6 |
| Component | UE - Niagara |
|---|---|
| Affects Versions | 4.20, 4.21, 4.22 |
| Target Fix | 4.22 |
| Created | Jan 7, 2019 |
|---|---|
| Resolved | Feb 26, 2019 |
| Updated | Aug 21, 2019 |