Adding a struct to the foliage panel results in the struct not being editable for a static mesh instance. The same struct is editable if applied to a PrimitiveComponent.
The LightingChannels struct is shown, but cannot be edited.
The LightingChannels struct is editable.
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - World Creation - Worldbuilding Tools - Foliage|
|Affects Versions||4.6, 4.6.1, 4.8|
|Created||Dec 17, 2014|
|Resolved||Jul 8, 2016|
|Updated||Jul 14, 2021|