Steps to Reproduce
  1. Create a Blueprint inheriting from StaticMeshActor class.
  2. Compile the Blueprint.

It will log the error as following, and 4.20 does not have this issue.

"It is common that the staticmesh will be set at runtime in game", the licensee said, so it is necessary to be fixed for them.

 

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-68262 in the post.

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Fixed
ComponentGameplay - Blueprint
Affects Versions4.21e2
Target Fix4.21.2
Fix Commit4721186
CreatedJan 10, 2019
ResolvedJan 14, 2019
UpdatedJan 15, 2019